When it comes to the dungeons, the devs said there's a "little bit more replayability" with greater variety in "bigger rooms, smaller rooms, and different levels", rather than the "flatter crypts" of the past. While the staves and axes won't be easy to come by, they certainly make a nice change from base Valheim's selection of rather normal gear. I wielded this one axe that dripped with poison, while Liam had a longsword that glowed with energy. And there's a real playfulness to the regular weapons too, turning them from your copper axes and spears to unique items brimming with enchantments. Simplicity was a key thing for the devs, who didn't want to rush magic into the game in an earlier patch and risk making it overly complex. To use magic, you'll need to eat food that'll grant you Eitr (a blue mana bar) and then that's it you're good to go. Each staff seemed like a way of bringing a light sprinkle of character classes to the game, giving players the opportunity to take on different role if they'd like. I was incredibly jealous of Smårs, whose staff turned him into a warlock capable of summoning skeleton archers and warriors to aid us in battle. Liam and I were lucky enough to test some staves, including one that sprayed a stream of icicles and another that encased us all in a temporary bubble shield. One of the devs unflatteringly called it, "archery with particle effects", which might be true in a technical sense, but it certainly seemed a lot cooler in the hand. Where many of Valheim's other biomes are a lot more traditional in their vibe, the Mistlands lean more into the arcane, which means you feel like you're inching closer to some of the lore's more exciting, fantastical elements.Īnd the move towards a land whose roots crackle with energy has finally given Irongate the perfect opportunity to bring magic to the game. Except that it's eerily beautiful and not either oppressive or cold, with giant shimmering roots of the Yggdrasil tree that lead up into the skies, and provide a wonderful vista for a biome cloaked in fog. There's a thick layer of mist that hangs over the forest, which Irongate describe as a mixture of the "two most hated biomes, the Swamps and Mountains". You see, Mistlands is, as the name suggests, a misty land. There's new fish types, rarities, bait, and the ability to display your catches on perches in your home. Eyre and Smårs say that "death is always the best wake up call" for players who may have become a bit too comfortable in Valheim's world. Unless you're an absolute hardnut, you'll need to have beaten all the previous biomes and come dressed in your strongest garb to even have a chance at survival. Just like any other biome in the game, there's a chance you'll encounter it early on in your adventures, but by no means does it mean you should drop anchor. Let's make one thing clear right from the off: Mistlands is an endgame biome that's designed to make you clench. It was absolutely a Mistlands biome, just one that wouldn't murder us immediately. Not that it was a totally separate thing - far from it. We joined a special press server which they'd prepared, like, an Ikea showroom, except that it was less lampshades and lino floors and more stone huts and staves. Liam and I were lucky enough to spend an hour with Iron Gate's lead artist Robin Eyre and senior developer Jonathan Smårs on a whistlestop tour of Mistlands. Manage cookie settings Liam recorded our adventures through the mistlands, so do make sure to check that out to see what this new biome is like in motion. To see this content please enable targeting cookies.
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